![]() A personal tipp is Spelltongue - if you know what you're doing it's special enchantment is very powerful on a barb. You can plan your whole build around them and you don't have to wait till Act III or White March to get them. I personally think that Tidefall and the Vile Loner's Lance are great weapons for a barb because you can get them early and they are powerful. ![]() We Toki + Edge of Reason is a good setup for CC, DPS and tankyness. For pure DPS I think dual wielding sabres might be the best setup - especially if you plan to use Vengeful Defeat and Heart of Fury. Somebody said two Rimecutters are best.īut there is also a nice build that uses Firebrand - and it's devastatingįor a mix of DPS and tankyness I would choose Tidefall or Drawn in Spring + shield.įor a tank with a little CC I once made a build with Spelltongue and a shield which worked extremely well - look for " The Leech" in this forum.įor a crowd controller you can use whatever weapon causes an affliction on hit or crit - like I said above. So it depends what your barb is suppoed to do. Together with a second weapon that causes an affliction on crit - likea custom crafted Cladhaliath spear - this barb becomes a great crowd controller. It's a great weapon for barbs.Īnother is the VIle Loner's Lance: this spear causes -5 defense on hit - that also applies to carnage hits. ![]() The best example is Tidefall: It has high damage and ACC because it's superb (good for carnage), it drains endurance (one swing at 5 enemies might give you 50 endurance back) and it is wounding - meaning that 25% of the dealt damage will go on top as DoT. Since those work with carnage all those things like draining, wounding, rending(!) and so on also work in an AoE. It also depends on the weapon enchantments. I don't think you can say that one way is generally better than the other. Unlike the Barbarians more popular builds, Double Swing makes use of every mechanic that makes the class unique, from its many forms of Crowd Control to Bleed synergies, the weapon-swapping. A lot ot that gets caught in enemies' DR - so the higher the damage per hit the better. Two Handers are good for carnage damage because that's only 60% of your original damage. Especially if you have high PER and Interrupting blows. With two weapons you can achieve 0 recovery with Frenzy (even with low DEX).
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